Friday, March 28, 2014
Hammer and Sword
Long ago, Hammer Lord was the undisputed ruler in the realm. His hammer was strongly enchanted, his legions were true, and there were none to challenge his largely benevolent supremacy. The Hammer Lord's legions were filled with knights whose hammers were inspired by their Lord's hammer, and they were a frightful force to behold on the battle field. Their hammers were lightly enchanted and crafted with care, and only one with the resources of landed Knights could carry the hammer's cost. These Hammer Knights were strong, loyal, and proud.
But a jealous Trade Lord sought to attain supremacy of the realm for himself. Successful trade had made him rich and powerful, but he wanted more. Using his vast trading wealth, he commissioned wizards from an exotic and far away land to make for him a weapon, a sword, worthy of challenging the Hammer.
The sword came to the Trade Lord with several requested advantageous properties. Among them were near indestructability, follower enhanced wielding force, and leader to follower force enhancement. The more followers the wielder had, the more they all increased in force. There was only one catch; each follower would also need to carry a complimentary sword and ONLY that sword, which could only be obtained from the Trade Lord himself.
He sought out individuals to grow his army. He took advantage of populations far from the ruling city, which were mostly indifferent to power struggles. As long as they had food in their bellies and safety from invading hordes, they could have cared less who ruled. He sold his vision on lies and easy promises, and swelled his ranks.
Renaming himself as Sword Lord, he finally felt he could start is war for the realm. But when the early battles enjoined, his legions were lacking in numbers and were soundly defeated by the Hammer Lord's well oiled machine.
However, the complimentary swords could be had for the asking, were better quality than most could afford otherwise, and came with the promise of enhanced social standing if Sword Lord were ever to take the day. It didn't take long to sell the vision to more and more people, and the ranks grew large and powerful.
War had come to the realm, from within the realm itself. For the first time, Hammer Lord feared capitulation might lay in his future.
Hammer Lord learned of the Sword Lord's unique weapon, and had his guild wizards create similar enchantments for his hammer, and the hammers of his Hammer Knights.
Since that time, Hammer Lord and his forces have been engaged in a long, terrible struggle with Sword Lord, with supremacy of the realm hanging in the balance.
For quite some time, it appeared Hammer and Sword were equally matched, but eventually Sword Lord began to win more matches than it lost. Hammer Lord and his forces would take devastating losses, with Hammer Lord himself barely escaping each tilt, leaving him weaker and weaker with each retreat.
The balance of power was shifting, and Hammer Lord foresaw the end of his rule, so had his guild wizards perform a second enchantment on his mighty Hammer. The secondary hammer enchantment was that on command, the hammer head would fly apart in thin leaves of metal, with each leaf becoming both template and material seed, complete with instructional runes, for making hammers duplicate of the original. Interpreting the runes and following their instructions would not easy tasks, and exotic materials would have to be gathered, but no further enchantments would be needed.
Hammer Lord and his forces lay dying after a final and fatal battle. He uttered a gasping command and released his grip on his prized hammer. In a hail of sparks, the hammer head fanned apart into hundreds of leaves of metal. Each leaf wended its way on the wind, to corners of the realm unknown. The guarded secrets of recreating Hammer Lord's hammer had been laid open for those with the will to try. This could change everything.
For 20 years, Sword Lord and his forces maintained absolute rule in the realm, but the Hammers may yet come...
Sunday, March 23, 2014
Less a story idea...
... than it is a character/race/ruling class idea.
A person, or a family related by blood, maybe even an entire culture, where aging, or anything else, be it positive or negative, does not occur during sleep. While sleeping, there are no bodily needs. Illness, injury, healing, and poisons all are halted.
Could be a genetic trait, a blessing/curse, or a desired/afflicted spell effect.
If we go with a single character story idea, let's say he or she is a plain, normal Human, but older than he appears by roughly a 3rd, depending on sleep patterns. Not a huge game changer, but makes the character a bit unique. May or may not be the last of their kind.
For a bit more epic story idea, we could say that in the distant past, a family line learned to use their Ageless Slumber to obtain prominence, and once attained, to keep it. Perhaps the king/queen and their court of family members are purposely placed in to unnaturally long periods of sleep. The crown and their court are only awoken for 3 hours a day, to be made aware of current events and issue resulting edicts, before being returned to their ageless slumber. In this manner, the crown and their court's lives could be extended by more than 500 years. Perhaps to support the crown and court, an entire cadre of elite librarians, scholars and spies gather and maintain sensitive information, and organize that information for quick consumption by the crown and court. Using the crown and court's long memories and experience affords them riches and power, along with some bitter enemies.
It could be that our heroes (story or roleplay) encounter the crown lands just as some of the court finally begin to die, creating a struggle for lines of succession, and talks of open war, unheard of for hundreds of years. Maybe enemies see this as an opportunity for upset, and surviving family members also begin feuding over whether or not to alter the sleep governance to 1 hour a day, which could extend the lives of future Kings and courts up to perhaps 1500 years.
Ageless Slumber
A person, or a family related by blood, maybe even an entire culture, where aging, or anything else, be it positive or negative, does not occur during sleep. While sleeping, there are no bodily needs. Illness, injury, healing, and poisons all are halted.
Could be a genetic trait, a blessing/curse, or a desired/afflicted spell effect.
If we go with a single character story idea, let's say he or she is a plain, normal Human, but older than he appears by roughly a 3rd, depending on sleep patterns. Not a huge game changer, but makes the character a bit unique. May or may not be the last of their kind.
For a bit more epic story idea, we could say that in the distant past, a family line learned to use their Ageless Slumber to obtain prominence, and once attained, to keep it. Perhaps the king/queen and their court of family members are purposely placed in to unnaturally long periods of sleep. The crown and their court are only awoken for 3 hours a day, to be made aware of current events and issue resulting edicts, before being returned to their ageless slumber. In this manner, the crown and their court's lives could be extended by more than 500 years. Perhaps to support the crown and court, an entire cadre of elite librarians, scholars and spies gather and maintain sensitive information, and organize that information for quick consumption by the crown and court. Using the crown and court's long memories and experience affords them riches and power, along with some bitter enemies.
It could be that our heroes (story or roleplay) encounter the crown lands just as some of the court finally begin to die, creating a struggle for lines of succession, and talks of open war, unheard of for hundreds of years. Maybe enemies see this as an opportunity for upset, and surviving family members also begin feuding over whether or not to alter the sleep governance to 1 hour a day, which could extend the lives of future Kings and courts up to perhaps 1500 years.
Tuesday, February 25, 2014
Keystone
I read a blurb today about the NGA meeting and how Jindal brought up the Keystone pipeline.
No, not a political story seed.
But Keystone, just as a word and not a "brand", caught my ear.
Idea; Short Story/RPG session
A village where all homes and businesses have an enchanted keystone above their main entryway, and the enchantment takes care of little things like household cleaning, proximity presence alerting, disinfecting, yada yada yada. Nothing too powerful, just convenience, much in the way of technological home automation, but magical in nature.
The hook:
Some dastardly fellow with a little skill in magic, discovers a lone cabin deep in the woods, which belongs to one of the villagers. He notices the keystone as he approaches the cabin and asks the inhabitants about it. They tell him a little bit about it, and how all of their fellow villagers have them, and he wanders on.
He returns to his camp and tells his cohorts about the keystone, and they make a plan to case the cabin and once unoccupied, take the keystone. Having experienced the keystones properties, and knowing there is a nearby village with many more, a plot hatches to separate a few more villagers from their keystones. Once a few more stones are collected, dastardly fellow studies them and discovers that he can enhance their enchantments by applying a bridging enchantment, whereby the more stones bridged, the greater the total effect.
After bridging 4 stones, dastardly discovers;
Cleaning enhancement intensifies to fairly moderate levels of water pressure.
Proximity presence alerting amplifies the range of detection.
Disinfecting amplifies to the point that small insects and delicate plant life can be made to wither.
No, not a political story seed.
But Keystone, just as a word and not a "brand", caught my ear.
Idea; Short Story/RPG session
A village where all homes and businesses have an enchanted keystone above their main entryway, and the enchantment takes care of little things like household cleaning, proximity presence alerting, disinfecting, yada yada yada. Nothing too powerful, just convenience, much in the way of technological home automation, but magical in nature.
The hook:
Some dastardly fellow with a little skill in magic, discovers a lone cabin deep in the woods, which belongs to one of the villagers. He notices the keystone as he approaches the cabin and asks the inhabitants about it. They tell him a little bit about it, and how all of their fellow villagers have them, and he wanders on.
He returns to his camp and tells his cohorts about the keystone, and they make a plan to case the cabin and once unoccupied, take the keystone. Having experienced the keystones properties, and knowing there is a nearby village with many more, a plot hatches to separate a few more villagers from their keystones. Once a few more stones are collected, dastardly fellow studies them and discovers that he can enhance their enchantments by applying a bridging enchantment, whereby the more stones bridged, the greater the total effect.
After bridging 4 stones, dastardly discovers;
Cleaning enhancement intensifies to fairly moderate levels of water pressure.
Proximity presence alerting amplifies the range of detection.
Disinfecting amplifies to the point that small insects and delicate plant life can be made to wither.
After bridging 8 stones ...
Obvious plot points ensue.
Hello World
Yes, I know, boring first post.
I decided I need a place to record my story ideas. I am sometimes struck by just the seed of a story, but often forget them before I get it written down. I resolve to change that, by collecting those seeds here.
Some may be seeds for a short story. Some may be seeds for a RP session. Some may be seeds to inform an illustration. Could be anything, really. It may very well be that NONE of these ever go beyond seed stage.
And I'm OK with that.
I decided I need a place to record my story ideas. I am sometimes struck by just the seed of a story, but often forget them before I get it written down. I resolve to change that, by collecting those seeds here.
Some may be seeds for a short story. Some may be seeds for a RP session. Some may be seeds to inform an illustration. Could be anything, really. It may very well be that NONE of these ever go beyond seed stage.
And I'm OK with that.
Subscribe to:
Comments (Atom)

